Failure résumé
Failure is irrelevant unless is catastrophic
Elon Musk
2026
BPI + AI consulting,
Consulting business
Full post-mortem
I worked as a consultant for local companies, fixing their bottlenecks with automations and AI. The
service was built around my passion for Business Process Improvement (BPI), and it was an attempt to
turn it into a job.
However, that turned out to be a liability in a market that pays for the illusion of solving problems,
and gives its trust to connections rather than results.
Writing coach,
Coaching business
Full post-mortem
I helped a friend manage and grow his writing-coach business by automating and optimizing several of its
processes. The business was built around my friend's narrative model, which staked everything on the
quality of storytelling.
However, that focus on storytelling quality turned out to be counterproductive in a market that doesn't reward
the quality of stories nearly as much as it rewards getting published through connections and shortcuts.
Team building RPG,
B2B service business
Friends and relatives kept complaining about corporate team building: same old activities, not much fun.
My friend had presided over a role-playing association in Bolzano, running games for both teens and adults,
so we saw an opportunity: bring RPGs to a market looking for something different.
Our research pointed to young teams of 15-20 people, with HR departments willing to experiment. A quick
check confirmed it: a decision-maker in one of them loved the idea and said they'd buy it as soon as it
was ready.
We built a rule-light investigative RPG, with each character played by a group of 3-5 people, plus a
projected interactive tool for map, items, and music. The
structure was modular, so we could easily build a new scenario and sell more to companies.
A first playtest with 5 RPG players went great. However, a second one with 15 non-gamers showed that the
story worked but the format didn't: too many people, unmanageable groups, basic rules ignored. The only
fix, fewer players, shrank the market too much.
We quickly killed it: fail fast, done right.
██████████,
Publishing house
After the writing coach experience, my friend and I wanted to fix the Italian
publishing market. Our data-backed thesis was that people don't read because books bore them, so we
focused on a genre with loyal readers and on page-turners written for non-readers.
My friend designed the story structure and prose style, and together we turned his guidelines into
step-by-step workflows, so writer's block stopped being a problem. Then I built a
multi-agent pipeline to automate the slowest part of writing: a
first draft for us to heavily revise. All in all, a novel's first corrected draft (ready for beta readers) went from 3-4 months of work to about two weeks (1 week of structuring + ~20 hours of corrections).
Two friends were supposed to join us as partners, bringing funding and marketing. They seemed to share
what was, for us, a life mission, so we kept pushing on it while their arrival slipped from three months
to over a year. When we finally called it off, things ended on a less-than-ideal note.
Our mistake was mixing friendship, a life mission and business: those three should be mixed with extreme
care.
2024
(Book formatting tool),
Online tool
Together with a software engineer friend, we wanted to build an online tool for book layout and formatting. We knew the problems of the industry: the traditional process is slow, expensive, and handled by designers using complex tools. Our idea was to simplify it: make a tool even authors could use, and with enough depth to serve as a power-tool for designers too. We imagined template libraries, author profiles, and the ability to share layout presets. During market research we discovered two big and established competitors. Both were polished, had solved the hardest technical challenges, and used a one-time payment model: hard to compete with as a small team. Also one was built by someone teaching how to get rich selling kindles, the other was positioned as its rival. We shelved the idea, but got the point: sometimes good will is not enough.
2023
Words Flow,
Podcast
My friend website [ITA]
To promote a friend's writing services, we considered launching a podcast. People listen to podcasts for entertainment, but need the illusion of usefulness. So, each episode tackled a deep, complex topic, made engaging through my friend’s experience. For the structure, we took inspiration from the Building a Second Brain Podcast: short, dense episodes, centered on a single topic. We designed a logo, recorded 3 episodes, and gathered feedback. But in the end, we realized that the time required for editing and publishing wasn’t worth the effort. Still, the process taught us a lot about the podcasting world (competitors, optimal episode length, branding challenges, how hard it is to monetize...), and about the real cost of time in a business.
2019
(Selling digital products),
Etsy shop
Etsy
For a few months, I worked on launching an Etsy shop with a graphic designer friend.
The plan was simple: sell printable
products.
We explored several directions but focused on quotes, where we saw clear space for improvement.
But we quickly hit a harsh wall: the Italian business regulations.
Beyond the percentage cut from each sale, just opening a business in Italy means facing a mandatory fixed
tax (IRPEF), around €2000 a year regardless of profit.
For a venture built around 2-3€ products, the math didn’t add up.
It was my first taste of how (Italian...) regulation can crush experimentation, and it validated what many
freelancers in Italy say: the state isn’t on your side.
NB: now I don't consider it a good business, but a good experiment for a 18 years old!
Reality School,
Comic strip series
Remade with ChatGPT to translate into English: Classes at IPIA, Nutcrackers, NO
During my final year of high school, a friend and I started a comic strip series about everyday
student life (I wrote, he drew). The humor leaned on Italian school stereotypes:
IPIA (vocational/trade schools) as extraordinarily dumb, Liceo (academic high schools) as
pretentious intellectuals, and ITT (technical institutes, where I studied) as regular
guys desperately trying to get laid.
Despite starting to gain traction, the response from our target audience (high schoolers) was
lukewarm: they gravitated toward nihilistic, melancholic content (BoJack Horseman, Zerocalcare...) rather than
slice-of-life comedy in the style of a reality show (hence the name).
2018
Knurled Chicken Head,
Band + Album
Album on spotify [ITA]
For four years, I played drums in Knurled Chicken Head (name's inspired by knobs), an original band based in Bolzano. It was my first dive into creative collaboration, where I learned to navigate group dynamics and creative disagreements. While we had energy and ideas, we lacked structure: our songwriting suffered from limited music theory knowledge, vocals were our weakest element, and we underestimated marketing focusing only on live shows. The breaking point came when trying to balance midnight rehearsals with 6am university commutes, but the deeper truth was realizing I didn't want to "become a musician when I grew up" ((as with mathematics) hauling gear at 2am after a gig lost its charm fast).